Pokémon Go goes live in 15 more countries, but leaves India and China on the waitlist

It’s been a month since Niantic unleashed its tremendously popular AR game Pokémon Go, but millions of players around the world still haven’t had a chance to try it. However, the company’s slowing remedying the situation. Last Friday, the game launched in 15 more countries across Asia and Oceania: Brunei, Cambodia, Indonesia, Laos, Malaysia, Philippines, Singapore, Thailand, Vietnam, Taiwan, Papua New Guinea, Fiji, Solomon Islands, Federated States of Micronesia, and Palau. Niantic is certainly going to be busy monitoring its server uptime with the massive influx of new players that came online over the weekend. However, it hasn’t yet launched the…

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Niantic CEO wants users to play Pokémon Go on internet-connected contact lenses someday

Reports suggest Pokémon Go just surpasses $ 160 million in revenue worldwide, or at least the parts of the world it’s currently available in. Niantic CEO John Hanke’s vision, however, was of something even bigger: an app that required a special internet-connected contacts and involved spending big at businesses promoted within the game all while cleaning up local communities in the process. Hanke reportedly wanted gamers to rock the custom lenses in an effort to completely augment the game by requiring nothing more than looking around you, rather than at a mobile phone. That was the point of the game after all, to get people out…

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After the Success Of Pokémon Go, How Will Augmented Reality Impact Archaeological Sites?

The wild success of Pokémon Go has illustrated the potential of augmented reality (AR) to the masses. It has also inspired a number of archaeologists to begin to ponder how iOS and Android AR apps could be used to involve students and the general public in the history and heritage of various archaeological sites. In the wake of Pokémon Go mania, gamifying archaeology presents more possibilities for engaging the public and preserving cultural heritage than ever before. 

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